3/28/2023 0 Comments Textools colorset editorThe weapon can only be used by two characters: Pathfinder Ryder and the Asari Duelist. It also allows the user to phase through solid obstacles (not walls) and makes them invincible during the striking animation. This dash basically works like a downscaled Biotic Charge with no cooldown and without the stagger effect on hit. It lets its wielder perform a short-ranged, lightning-quick dash move with every strike. The Asari Sword is tied with the Krogan Hammer as the game's most powerful melee weapon. Huntresses are rare, making such swift assassinations necessary for asari military victory. Many combine blades and biotics, charging forward at mind-bending speeds before swinging their swords with enhanced power. You can, of course, take this setup further by applying materials and textures to the Fur object to add colors and patterns to your project.Asari huntresses are masters of silent stalking and killing. Here's an example render after completing the grooming process. When using the Fur Styler, make sure to adjust the tool settings so the Brush Type is set to Bend Direction. Like before, it's probably best to set the Default Color of the texture to a value of 0.5.Ĭonnect that new texture to the Bend direction texture slot of the Fur Properties. Once you're happy with the Initial Direction, we can repeat the process for the Bend Direction settings.Ĭreate another empty Color Set, with the default settings, and rename it to something like FurBend.Ĭreate another Vertex Colors texture for the Bend Direction with Type parameter set to Set name with the name of the second Color Set. Note: If you're unable to see the brush cursor in your viewport, try changing the viewport renderer to Legacy Default.Īs soon as you begin grooming the fur with the Styler, it should correct itself from what was seen in the previous render and point in the current direction. To better see what's going on in the render and the viewport, start an IPR render so you can see the changes made with the Styler interactively in the VFB window. Using the V-Ray Fur Styler, found in the Fur Preview tab, adjust the Tool Settings to use the Initial Direction Brush Type. If you haven't corrected the VRayVertexColor texture Default color, the fur may not be facing the right direction, until we start styling. It's advisable to set the VRayVertexColor texture Default color to middle gray (0.5) since that color represents a neutral up direction. You can do this from the Node Editor or just middle-mouse dragging the texture node from the Hypershade to the Initial direction texture attribute in the Attribute Editor. Now connect the VRayVertexColors texture to the Initial Direction parameter in the vrayFurProperties tab under the Textures rollout. It's important that the spelling is exactly the same. Open the Hypershade, and create a VRayVertexColors texture (append the same name token to the end of the texture node name to make it easier to connect to the correct attribute later).Ĭopy the name of the Color Set from the Color Set Editor into the VRayVertexColor's Set name parameter. Once the color set is created, we can rename it with the Rename button to something more meaningful, like FurInitial. We'll use the default settings with Clamped unchecked, the Component Type set to RGBA, and Color Set Sharing to Shared. From the Color Set Editor window, click the New button to create a new empty color set on the plane.
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